Astria ascending stats6/1/2023 FP is also gained or removed based on weaknesses, though since we made sure to turn the setting on to always show weaknesses under the enemy you target, this shouldn't be a problem. Both player and enemy can utilize FP so you must be mindful of how the fight is going, the enemy could power up their attack to inflict great damage to you on harder difficulties. Here you learn about FP which lets you power up your actions by using or before selecting a spell or ability. In the third fight, be sure Dagmar, the big lion in the back, uses Fire or Nix on one of the enemies here to unlock the achievement:Īfter the fights, go west and use the train to Peyska Springs, then go east a screen. Three blue orbs here indicate battles you must fight, each one increasing the number of basic enemies. Now take the elevator to Arcadium, head east twice for a chest and then take the elevator to the entrance, heading east twice and speak with the booth attendant on the right. Head west twice and speak with an NPC holding a rifle to gain our first side quest. ![]() Head east twice to open a chest for some consumables including a Potion+ (Items 8/88). You will notice at the top right corner of the screen you can click to check on quest progress. Speak with each of the characters in this room to progress with the story. Under armor we already have: Leather Plate, and Hessian Robe (Armors 2/80). Under weapons we already have: Luna, Gamma, Sterrennacht, Tojil, Arietis, Funi, Aesara, and Karaka (Weapons 8/212). Under items we already have: Potion, Omni Potion, Ether, Omni Ether, Life Fragment, Remedy, and Stat Orb (Items 7/88). Do any of them take issue with being chosen as a demigod? Do any of them fear the inevitable death that is coming for them? These are the types of questions that I hope are explored, but how hard will the commitment be remains to be seen.Examining your journal, we start off with some progress already for collectibles. With these heroes chosen as demigods they are guaranteed death three years later. It isn’t particularly a necessity as it doesn’t hurt the gameplay’s quality, but it has been such a useful feature in many modern turn-based JRPGs of this century that it seems odd that it is absent.Īstria Ascending looks really promising, with, based on what I’ve played so far, great combat, fantastic visuals, and an interesting world to explore – but the latter is where I have my hesitations. Of course, many players will want to experience everything organically, but having the options for those who are newer or more casual with the genre to enjoy their experience in their own way is a huge win.ĭespite how much I enjoy the combat, one notable omission was the lack of a turn bar displaying the order in which the field would operate. ![]() Genre veterans know that this is relatively common when you have more party members than what is allowed in battle, but in Astria Ascending you can swap out up to your entire party if you want to in a single turn – and for good reason.įor instance, enemies respawning in dungeons can be disabled, difficulty can be changed on the fly, and there’s even a weakness indicator that can be turned on so you don’t have to use an ability or play the guessing game to figure out a threat's vulnerabilities. While there are eight party members throughout your journey, only four are usable in a battle. ![]() Whether it be abilities or a melee attack, you can use up to four focus points dealing up to 200% strength. But focus points don’t always go in your favor, as you can lose several at once if you attack an enemy who can absorb, resist, or nullify the damage type. A party member can also use their turn to focus and gain temporary points to help deal massive damage. By hitting your enemy’s weakness you will gain focus points. Where Astria Ascending defines its unique battle mechanics is with its focus system. In general, the environments and animations are drop-dead gorgeous across the board despite some unnecessary detail, but its turn-based combat is where it is at its best, with each slash and blast oozing with charm.
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